FAQ
How is overweightness calculated?
For each unique (map, mods) combination:
- Add up how often it appears in player top 100s, weighted by position. A player's #1 score contributes 1.0; #10 contributes ~0.43; #50 contributes ~0.015.
- Divide by how many players play at that map's RP level, so popular difficulty bands don't dominate.
- Divide by log(hours since the map was last updated).
Original formula adapted from grumd/osu-pps; the magnitude curve and time decay have been retuned for Rhythia.
What does “updated:” mean? Why not “ranked:”?
The Rhythia API doesn't expose a separate “ranked at” timestamp — only “last updated”, which is whenever the map was most recently edited. We use that as a proxy for when the map went ranked.
How often does the data refresh?
Once a week, Sunday 03:00 UTC. The “updated” timestamp in the header reflects when the last refresh finished.
How is overweightness different from raw RP?
Raw RP rewards difficulty — harder map, more RP per play. Overweightness rewards efficiency: how much RP a map hands out compared to other maps you could realistically be playing instead.
A 200 RP map that's in dozens of players' top 100s at 0.87× speed can be more “overweight” than a 500 RP map that only a handful of top players can pass. The first is a farm; the second is a peak. If you're trying to grow your own RP, the overweight ones move the needle faster.
Why isn't a particular map here?
The list only includes maps that appear in at least one player's top 100. Very niche or extremely hard maps may not show up.